Have I mentioned the platform they can now make? It can be slick, elastic…whatever the soulknife desires and has the concise rules to support it.
![expanded soulknife handbook expanded soulknife handbook](https://pathminder.github.io/images/ultimate-psionics.png)
On the plus-side, a whip-shaped mindblade that can cause 1-round dazes on failed saves is cool, though the daze should probably specify that it’s a pain-effect, at least judging from the fluff of the ability that justifies it via “intense levels of pain.” Very cool for multi-limbed creatures: There is now a blade skill for more than 2 soulknives at once! Kudos for stitching that hole! Increasing power points, psychic grappling hooks (!!!)…pretty cool. I am somewhat weary of improved psychokientic discharge, which lets the soulknife perform empowered strike full-attacks at range. Manyshot mindbolts, better deadly shields and mind armaments. As a minor nitpick “Deadly Fis” is missing its “t” in the end – but that’s a typo. can be found and combining the soulbolt’s empowered strikes with unarmed attack/natural attacks is cool as well. Knife to the Soul enhancers, psionic focus-based dispels etc. And yes, there is actually a *BALANCED* low-level phasing trick for the soulknife as well – at 4th level, via Ghost Step, which has strict action economy/focus requirements and played rather neat in my games. Starting at 10th level, these guys can also expend their psionic focus to fold space as a standard action (move action at 16th level+), allowing for a level-wise great take on the phasing soulknife.
#Expanded soulknife handbook pdf
That being said, as much as I consider this one problematic, the pdf also has some absolute gems that work for pretty much every game – Caltrop Spray, for example, where you break your own mind blade to create more potent psychic caltrops that can tell friend from foe for cool soft terrain control. This one completely outclasses similar one-use abilities granted at high levels, has only a resource determined by action economy and is rather overpowered for its minimum level. The one balancing feature would be the psionic focus expenditure, which prevents you from spamming this move. Still, this is arguably MUCH better than any form of full-round attack you can usually perform, unless you’re only fighting against one adversary (when action economy outclasses the foe against the average adventuring party anyways). The “adjacent” caveat is the only thing that keeps me from engaging in a full-blown diatribe here. Its follow-up allows the soulknife to move up to her movement speed as a full-round action (no AoOs!) and make a single melee attack at highest BAB -2 against each target she is adjacent to.
![expanded soulknife handbook expanded soulknife handbook](https://images-na.ssl-images-amazon.com/images/I/51H2X7Q34SL._SX258_BO1,204,203,200_.jpg)
At the same time, minimum 6th level does alleviate this a bit…but still, for less high-powered games, this is a very potent option and should probably be nerfed. No “from adjacent targets” caveat – just flat-out no AoOs.
![expanded soulknife handbook expanded soulknife handbook](https://i.ebayimg.com/images/g/pwoAAOSw8f9b3TPr/s-l400.jpg)
Where the blade skill does overshoot the target a bit is with the caveat that the soulknife provokes no attacks of opportunity with this movement. Blade Rush is pretty brutal – it allows for the swift action expenditure of the psionic focus to move up to the soulknife’s speed as a swift action…which is strong. To give you an example: Animal Senses nets you low-light vision and scent as well as +2 to Perception, but is only available for the Feral heart and requires the form claws class feature to take, basically adding the sensory aspect to the claw-theme. In these cases, they sport the archetype’s name in brackets, acting as an additional prerequisite to the ones pertaining other blade skills. We begin this pdf with a selection of new blade skills for the soulknife to use: 34, to be precise – several of which, just fyi, are archetype-exclusives. This installment of the Psionics Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1/2 page blank, leaving us with 13 1/2 pages of content, so let’s take a look!
![expanded soulknife handbook expanded soulknife handbook](https://i.postimg.cc/mZNGskn0/shanoa-6-by-hellfiredemon999-d59i4dp.jpg)
Traps, Haunts, Hazards and all the rest.